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Open world, coop, giant robots


By Blackwalt - Posted on 06 April 2019

Generation Zero

So it's out now for $39.99 ($5 more digitally) and I had no idea it was even coming.

It's not reviewing really well (43%) but is still capturing a lot of interest, shows a lot of potential, and the developers have put out good communication about future plans and fixes.

More info after the break.

    SURVIVE IN A HOSTILE OPEN WORLD

    Explore a vast open world, rendered with the award-winning Apex engine, featuring a full day/night cycle with unpredictable weather, complex AI behavior, simulated ballistics, highly realistic acoustics, and a dynamic 1980’s soundtrack.

    GET READY. THEN FIGHT BACK

    Experience an explosive game of cat and mouse set in a huge open world. In this reimagining of 1980’s Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unravelling the mystery of what is really going on. By utilizing battle tested guerilla tactics, you’ll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.

    1-4 PLAYERS SEAMLESS MULTIPLAYER

    Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. Collaborate and combine your unique skills to take down enemies, support downed friends by reviving them, and share the loot after an enemy is defeated.

    STEALTH AND STRATEGY. CO-OPERATE TO LIVE

    All enemies are persistently simulated in the world, and roam the landscape with intent and purpose. When you manage to destroy a specific enemy component, be it armor, weapons or sensory equipment, the damage is permanent. Enemies will bear those scars until you face them again, whether that is minutes, hours, or weeks later.

    THE MACHINES

    The enemies you face in Generation Zero come in many sizes, types, and variations. They are constantly challenging you in new ways using different weapons and sensory equipment.

RANDOM QUOTE OF THE WEEK

Please stop talking.

-Graybush

Some lines may have been crossed.

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