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Space Engineers arriving on Xbox April 15
Space Engineers! What could possibly go wrong?
More information from their blog post is after the jump.
What’s inside the Xbox version?
We strived to bring all of the key features from the PC version to the Xbox.
However, these are the main differences:
- Multi-player
- A host on Xbox One and Xbox One S will support 2 player multiplayer (lobby)
1 host + 1 client - A host on Xbox One X will support 4 player multiplayer (lobby)
1 host + 3 clients - No dedicated servers
- (*we are looking into the possibility of supporting dedicated servers in the future)
- Graphics
- Xbox One X has a higher graphic setting (higher textures, better models, improved post processing) than Xbox One S.
- Features
- Only a safe mode on Xbox (experimental features are not enabled on Xbox)
- Mods are not supported (e.g. scripts, textures, blocks, animations)
- Programmable blocks are not supported
- Workshop (worlds, blueprints) is supported via in-game integration with Mod.io and is used for safe-mode worlds and blueprints (it is possible to share creations from PC to XB and vice versa)
- Scenarios
- Third party scenarios are not supported
- Official supported scenarios: First Jump, Learning to Survive & Never Surrender
- Not supported: Lost Colony
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