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R6V and me


By Stormblade - Posted on 07 September 2007

I have a problem. In the quick reaction world of R6V, I can't hit the broad side of a bus.

I can sneak pretty well, I can cover pretty well (as long as it's not Blackwalt the Uncoverable). I can pinpoint my enemies pretty well. I cling to the wall, peak around the corner, line them up and ...

... miss. Consistently.

Pointing right at a guy, emptying my clip. Only to find I have missed, I need to reload, and then I'm dead.

This is not like Q-Bert's problem (one of many). I don't point at the floor. Nor do I have Revek's problem of getting mauled by rogue doors.

The worst part is, once everyone else is dead, watching Blackwalt run around a floor with just a pistol trying to get killed, and seeing him take out 3 times the number of bad guys I can get when I am really trying not to get killed.

Sad really.

So I have been practicing. The problem is that Ghost Recon is different enough that using it to practice doesn't really work. I am not bad a GRAW. I can snipe really well if I have time to think about it. R6 is a different bird. You don't get time to think. You have to aim and kill quickly. It's the 'quickly' part I have trouble with.

And the rabid Frenchmen who wrote the bloody game decided that training was unnecessary, so in single player they just throw you into it. Also, in single player you get tools that allow you to be more methodical about killing the bad guys. In the coop multiplayer, you need to be able to aim quickly or die.

I've decided I have developed one ability into an art form.

I die well.

Coxxorz's picture

You could always borrow an older iteration of Rainbow from someone which does have training missions (for a start). But one of the biggest things to remember is to fire in short bursts. "Emptying your clip" as you put it causes your reticle to expand wildly, which indicates a very broad target area (and lower accuracy). Small bursts help it return to tighter accuracy faster. Moving while shooting is another accuracy killer.

We are gathered here today to commemorate Stormblade's 1000 th death. He was a good target, a friendly target. A good natured fellow really, always greeting the adversary with a smile and a hail of bullets that would trace his profile on the wall behind. We can find his artwork on a myriade of walls in the casino, the library and the duel depot.

But alas, he died again. And Again.....

We shall remember him well, and call upon him when in need of a Man in Red, or cannon foder.

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