You are hereExplaining some of the reasoning behind piracy

Explaining some of the reasoning behind piracy


By Blackwalt - Posted on 26 February 2010

Two takes on the reasons behind piracy

Just a quick note that I don't condone piracy or breaking copyright.

First Geekologie's chart on what a paying customer seeing vs what a pirate sees. I never thought of it this way but it is extremely accurate.



Second Penny-Arcade's cyclical argument with a gaming pirate and the issues with draconian copyright protection.

Admittedly some of the new DRM systems do make the playing/viewing experience more difficult for the paying customer. Apparently the new Command & Conquer (beta) requires a "constant connection" to the EA servers for DRM protection. A single network glitch drops you out of the game and costs you any experience you may have earned – single player or multi-player.

I'm thinking DRM is now in the realm of the ridiculous.

Swag's picture

Where when your game loses connection to the internet it "pauses it", or sometimes will return you to a previous checkpoint.

What some people don't realize is that if the Ubisoft (or EA) servers are shut down, the game will be unplayable. Sure, they might release a patch to fix that, but they might not.

Coxxorz's picture

We already got a taste of what it's like being reliant on the EA Mothership for your gaming dose (with BF43).

It tastes bad.

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