You are hereMore vaguely interested than before

More vaguely interested than before


By Blackwalt - Posted on 18 April 2010

Rockstar Games details multiplayer features of Red Dead Redemption

Rockstar Games just posted full details of Red Dead Redemption's cooperative multiplayer features.

Co-operative.

Like I said, more vaguely interested than before. Of course, it would have been difficult to measure how interested I was before.

Video available after the break.

    Free Roam brings the open-world experience to multiplayer for up-to-16 players, with the opportunity to form posses of up-to-8 to take on the world's gang hideouts, ambient challenges - and each other. Free Roam also gives players a living, breathing world instead of a generic game lobby - with the freedom to roam the open expanse, hunting or creating shootouts before heading into competitive game modes - and leveling up with every major action. With each level come new avatars, outfits, mounts, playlists and challenges.




And if you liked the Scarlet Lady from the banner picture Rockstar Games has made numerous sizes of wallpaper available.

Swag's picture

boycotting this game. Why? Because of alleged unfair work conditions at Rockstar (here is the original blog posting by "Rockstar Spouse" [a nod to the similar story back in 2004 entitled "EA Wives"]).

You may be saying to yourselves, who cares? Maybe it's just a joke? It that stuff really going on?

Well I talked to Noir about this way back and he has a friend working there. When I showed him that article he confirmed what it said. Including working 6-7days a week, 12 hour days, no overtime pay, etc.

So if anyone wants to buy a game that has destroyed people's lives, go ahead. Or maybe the sales for this game will be poor, and Rockstar will realize that they can't push this bullshit on people in an effort to make money.

Blackwalt's picture

I understand your issues with employee mistreatment and as an employee of a company that is under Creditor Protection I can sympathize (although its not really the same).

The Rockstar Games saga is serious.

But it's not the first or most famous time this type of thing has happened.

The EA Spouse set off a huge public relations neghtmare and exposed EA practices that ended in a settlement.

Unfortunately this type of thing isn't uncommon in game development or other business. Programmers and others have to love what they do to stay in game development. At many companies, not just Rockstar Games or EA.

It's not fair or right, but it is common.

It is hard to keep track of all companies that use unfair business practices and hard to keep track of what products you should and should not ban or boycott.

Like many other free market issues, these things tend to correct themselves over time. Usually with staff departures, lawsuits, company closures and restructuring. Those companies that treat employees well tend to keep them and attract more. Those that don't, well...

Activision/Infinity Ward anyone?

It's not a perfect system but it's the one we have.

Swag's picture

If you mean that I should give up all EA games, then that's not going to happen. From what I have read about lately, the EA of 2004 is mostly a thing of the past (in fact, the company as a whole is going in a much better direction recently).

Give up BF 1943? Why? Sure, EA published it, but it was developed by a small (about 15 person) team at DICE in Sweden. I know someone (not personally though) who works at DICE and while he didn't work on that game, he is very happy working there and has reported no problems so far.

The game industry is notorious for 'crunch time', but the issue with Rockstar is that it's been going on for well over a year. Not just a couple weeks of crunch time, but months and months.

However, things are beginning to change for the better (slowly).

I can't really comment on the Activision/Infinity Ward fiasco, as nobody really know what happened (except the parties in question), but from what has been disclosed, it seems to be a dispute over royalty and 'insubordination' issues. That doesn't really have anything to do with working conditions.

Blackwalt's picture

...to stand on your principles over a game you don't want anyway.

Sadly, I now have to buy it out of spite...

Coxxorz's picture

You mean West and Zampella weren't treated enough like it?

Swag's picture

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