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Zombies Tranzit - Level 20 reached!


By Blackwalt - Posted on 25 November 2012

Which was particularly easy as I didn't play with you guys...


I did notice how the developers decided you don't need to see the finishing Level on the summary screen.

Yet another "fix" that makes no sense. The Zombies summary screen shows you your score but nowhere does it tell you what level you reached. I guess you have to figure it out yourself based on your score and some kind of weird zombie math.

Or worse, it's meant to force you to go to the Call of Duty Elite site and look there.

Like this:


But you still have to do math! It shows 19 rounds survived which technically means you reached 20 rounds.

Reaching 20 rounds isn't as impressive as it sounds. We spent the last 3-4 rounds stuck on the bus, reviving each other and constantly buying ammo off the roof of the bus. The B23R pistol is available on the bus itself. I had this and the starting pistol for the last half of the game. My primary purpose was to go down and become a barrier against the advancing zombies to keep the other three alive. What can I say, it was nice to have a purpose.

I now know how to open the electric doors, what the Tombstone perk does and how to get to the pack-a-punch machine.

But the two most interesting things I discovered are the two available caches built into Tranzit mode: the bank in town where you can store money and the fridge at the farm where you can store weapons. Why are these interesting? The storage is persistent across games. One of the players I was with had over $40,000 stored in the bank from previous games. So he could access it and upgrade his weapons well before I could. I had to earn the money from scratch.

Still. I am starting to understand more of Tranzit mode. I am not saying I like it but I am understanding it.

Note: I don't really want to say how much younger the three players I was with are but they did spend a significant amount of time discussing Sponge Bob. Significant.

Coxxorz's picture

So are you saying only the game host has access to his previous money and weapons, or would it work for anyone who joins? This is an interesting concept.

Blackwalt's picture

...individually. From any previous time. It's cumulative.

But the bank costs $100 every time you take out $1000. A little too accurate of a bank.

It also does not tell you how much you have in the bank - you have to guess. Last night one guy tested by taking out everything he had. He got $40,000 but realized afterward it cost him $4000 just to figure that out.

Coxxorz's picture

Do you need to put it back in after, or is that automatic?

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