You are hereI am thinking "Dead Rising 3" was significantly broken
I am thinking "Dead Rising 3" was significantly broken
Dead Rising 3 was a major Xbox One launch title
So they released a small patch for the exclusive Xbox One game Dead Rising 3 today. Apparently it includes fixes, online compatibility, and sets up for future DLC. Even with all this everything was squeezed into a paltry 13 GB.
Yes, that is a G followed by a B. It is not a typo. Thirteen gigabytes. For a patch.
Thirteen gigabytes. For a patch.
Keep in mind the average Xbox 360 game install is around 4 GB. There is no way this bodes well for the future of gaming.
"No problem," says any future developer, "we'll fix it in a patch."
Or as Capcom seemingly did, just replace the entire game.
Via Kotaku.
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People are gonna discover their monthly cap REAL soon if this shit continues.
And for those that haven't bought into the next-gen hype yet, this is a compelling reason NOT to buy a new console. Mark my words, MS/Sony!